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Scaredy Cat
In this rogue-like 2D platformer, you play as a scaredy cat. Fight your way through the evil toys, clearing room by room until the entire house is cleared. The house is procedurally generated for endless fun! Level up and collect items. Spend your cat coins at landmarks across the rooms to get even stronger!
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Where My Heart Is
Where My Heart Is is a 3D puzzle platformer where you cut through dimensions. On the team, I worked on a variety of components. I worked on the character controller, which was all physics-based movement to feel more natural. I was also part of designing and programming a linked level system with behaviors for our level creation pipeline. I also worked closely with our UI artist to program the layout and the functionality of all the game's UI.
Source code can be found here.
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Fracture
Fracture is a 2D puzzle platformer where you use glass projectiles to create platforms and find the heart of nature. I was in charge of the level creation pipeline. I created a system where we could easily create levels using Tiled and parse them into the Phaser engine. I also programmed the behavior of the level elements, such as the buttons and doors. Additionally, I designed various levels and illustrated some level assets.
Source code can be found here.
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Paper Weather
Paper Weather is an AR puzzle game about creating weather elements to combat the evil pollution corporations. I worked as the lead game designer on this project. I led the creative vision including sound design and art assets. I also designed all the game mechanics and menus, from initial concepting in Unity all the way to a demo.