• Paper Weather

    Paper Weather is an AR puzzle game about creating weather elements to combat the evil pollution corporations. I worked as the lead game designer on this project. I led the creative vision including sound design and art assets. I also designed all the game mechanics and menus, from initial concepting in Unity all the way to a demo.

  • Where My Heart Is

    Where My Heart Is is a 3D puzzle platformer where you cut through dimensions. On the team, I worked on a variety of components. I worked on the character controller, which was all physics-based movement to feel more natural. I was also part of designing and programming a linked level system with behaviors for our level creation pipeline. I also worked closely with our UI artist to program the layout and the functionality of all the game's UI.

    Source code can be found here.

  • Fracture

    Fracture is a 2D puzzle platformer where you use glass projectiles to create platforms and find the heart of nature. I was in charge of the level creation pipeline. I created a system where we could easily create levels using Tiled and parse them into the Phaser engine. I also programmed the behavior of the level elements, such as the buttons and doors. Additionally, I designed various levels and illustrated some level assets.

    Source code can be found here.

  • Project Falling

    Project Falling was my first solo development project. It’s an endless runner with a unique gameplay loop. First, you fall while avoiding obstacles, then you fly upwards while collecting coins. There’s even a leaderboard so you can compare yourself to the top 10!

    Source code can be found here.

  • Hybrid Classroom

    Hybrid Classroom is a VR learning environment. It features various tools for teachers to use to present content and interact with students. I was a lead designer on this project, and made decisions for mechanics, aided with art direction, and did level design.

  • Music Hall

    Music Hall is a VR virtual music studio. It allows for players to create music using a variety of instruments including keyboards, drums, and more! I was a lead designer on this project, and worked on some of the mechanics, lead design decisions, and worked in engine on various elements.